My sister and my cousin are playing Hasbro’s The Game of Life, and I’m noticing that the stocks in the game always appreciate value. You pay your initial sum of money to buy the stock, and then every time someone spins, say, a six, you collect your $10,000. This is such a ‘90s way of looking at the stock market. While technically I suppose a stock could earn you no money, in which case you’d be “selling it at a loss”, it still isn’t like seeing the value of all of your assets, house included, plummet overnight. There should be an “economy fails” space which cuts every player’s assets in half. That’s how life really works.
Just a thought: Could there be some way to incorporate the failure of the banking system into these games? What about a “bank fails” space, after which the banker throws up his hands in defeat and the entire board game economy grinds to a halt? Wouldn’t that be awesome?
Why don't you design this game? I wonder if it can be done so that people are willing to play it more than once?
ReplyDeleteYou could make a supplemental deck of Fate cards, one of which has to be drawn every turn. Some of them could be bad things that happen to the economy, some of them could be things that force you to spend money redecorating your house, and some of them could be just strange, like alien invasions and whatnot.
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